alhamdulillah
minggu kelima Quiz pertama, dag dig dug
tapi bikin penasaran.. waktu 15 menit berjalan mengerjakan quissdengan lancarr
semoga dapett nilaiii
amiiiiiinnnn
semangatt teman teman
Tampilkan postingan dengan label uad. Tampilkan semua postingan
Tampilkan postingan dengan label uad. Tampilkan semua postingan
Jumat, 05 April 2013
refleksi minggu ke-4
huaaaaaaaaaaa.......!!!! semua hancur berantakan diminggu keempat... banyak pikiran, tugas terbengkalai.. sampai" kelompok harus membeli tugas pada kelompok lain.. semoga tidak terjadi lagi diminggu" berikut nya.. tetap semangatt teman" kalian terhebatttt
refleksi minggu ke-3
ehmmmm.... minggu ketiga penuh dengan semangattt
tugas terselesaikan sebelum waktu tiba, bangun pagi., kuliah lancar, semua terasa "sempurna".
ternyata terdepan itu menyenangkan. kerja kelompok yang hebatt. makasih teman". semangat buat kita semuaaaaa..........
tugas terselesaikan sebelum waktu tiba, bangun pagi., kuliah lancar, semua terasa "sempurna".
ternyata terdepan itu menyenangkan. kerja kelompok yang hebatt. makasih teman". semangat buat kita semuaaaaa..........
Jumat, 22 Maret 2013
refleksi minggu ke-2
Dateng lagi dehhh sabtu 16 maret 2013.huuuuuuuaaaaaaaaa KESIANGAN (semalem tidur jam 3 nyelesaiin tugas minggu lalu), kuliah jam 7 teng dan aku jam ¹/² tujuhh baru bangunn.. Gubrakkkkk Glodakkkk glodakkkk mandi, dandan, dll dipaket hemat Cuma 10 menit. Saat nya beraksi dengan “kang mas” sebutan kepada motor Honda kesayangan, tercinta, terbaik, tersetia, termengerti aku, dan ter ter ter lainnya. Meluncurrrrrrrrrrr tapi gak pake noss 5 menit sampe parkiran,dengan tenaga ekstra lari naik tangga, geal geol ngos ngosan sampe kelas. Huuuuu tarik napas, hembuskan, tarik napas, hembuskan… haaaaa baru deh bernafas lagii dan berkata “Alhamdullillah gak telat”. Gak lama Bapakke dateng, Teng teng,, dimulai deh pelajaran minggu kedua. Dan dan ternyata lebih lebih lebih mengejutkan lagi, kita dituntun untuk ngerjain tugas perkelompok dan kita dituntut untuk kerja tanpa ada yang nganggur satu pun. Selesaiiii pulang bawa bekal tugas lagii, dan belajar dari pengalaman minggu lalu gak mau lagi ahh ngerjainn tugas nunggu hari –H, kapok Lombok aku .Dan saatnya kita menanti pertemuan minggu ketiga dengan harap harap cemas (h²C ).
tugas alpro -3
Counting
Problem
Given a set
of nstudent’s examination marks (in
the range 0 to 100) make a count of the number of students that passed the
examination. A pass is awarded for all marks of 50 and above.
Algorithm description
1. Prompt then read the number of marks
to be processed
2. Initialize count to zero.
3. While there are still marks to be
processed repeatedly do
(a) Read next mark.
(b) If it is a pass (i.e.≥50)then add one
to count.
4. Write out total number of passes.
Pascal implementation
Program passacount (input, output);
Conts passmark=50;
Var count {contains number of passes on
terminitation},
i {current number of marks processed},
m
{current mark},
n {total number of marks to be processed}: integer;
begin {count the number of passed (>=50)
in a set of marks}
writeln (‘enter a number of marks n on a separate
line followed by the marks’);
readln (n);
assert
: n >=0}
count := 0;
i := 0;
{invariant: count = number of marks in
the first I read that are >= passmark á´§ i=<n}
While i<n do
Begin {read next mark, test it for pass and
update count if necessary}
i := i + 1;
read (m);
if eoln (input) then
readln;
if m >= passmark then
count := count +1
end;
{assert: count = number of passes in the
set of n marks read}
Writeln (‘number
of passes =’, count)
End.
Notes on design
1. Initially, and each time through the
loop, the variable count represents the number of passes so far encountered. On
termination (when i=n) count represents the total number of passes in the set.
Because i is incremented by 1 with each iteration, eventually the condition
i<n will be violated and the loop will terminate.
2. It was possible to use substitution
to improve on the original solution to the problem. The simplest and most
efficient solution to a problem is usually the best all-round solution.
3. An end-of-line test is included to
handle multiple lines of data.
Applications
All forms of
counting.
refleksi minggu -1
semangatt pagi datang menghampiri, eng ing eng,,,,,, saat nya bersiap untuk berangkat kuliah disabtu pagi 09 maret 2013,, jam 06.30 cusssssssssssss deh ke kampus tercinta. Diperjalanan ±10 menit sekalian deh ngebayangin yang kata ny kuliah “Alpro” itu menegangkan dan penuh dengan kejutan. Sampe deh di parkiran, rutinitas biasanya (parkir,kampus,naik tangga, ruang). Jreenggg sampe dikelas eh ternyata pak dosen udah stand bay diruangan.. Jam 07.00 tepat kuliah dimulai, “WOW” baru pertama nemu Pak dosen yang kayak beginian,, susah dah pokoknya diungkapkan dengan kata kata, yang penting suasanane menegangkan sampe ndoplong semua (hahhahha). Kuliah selesai dan ditutup dengan tugas. Alhamdullillah…….
tugas alpro 3 chapter -3
Top-Down Design with Functions
1. Develop your program solutions from existing information. Use the system
documentation derived from applying the software development method as
the initial framework for the program.
■ Edit the data requirements to obtain the main function declarations.
■ Use the refined algorithm as the starting point for the executable statements
in the main function.
2. If a new problem is an extension of a previous one, modify the previous program
rather than starting from scratch.
3. Use C’s library functions to simplify mathematical computations through the
reuse of code that has already been written and tested. Write a function call
(consisting of the function name and arguments) to activate a library function.
After the function executes, the function result is substituted for the
function call.
4. Use a structure chart to show subordinate relationships between subproblems.
5. Utilize modular programming by writing separate function subprograms to
implement the different subproblems in a structure chart. Ideally, your main
function will consist of a sequence of function call statements that activate the
function subprograms.
6. You can write functions without arguments and results to display a list of
instructions to a program user or to draw a diagram on the screen. Use a function
call consisting of the function name followed by an empty pair of parentheses
() to activate such a function.
7. Write functions that have input arguments and that return a single result to
perform computations similar to those performed by library functions. When
you call such a function, each actual argument value is assigned to its corresponding
formal parameter.
8. Place prototypes (similar to function headings) for each function subprogram
before the main function, and place the function definitions after the
main function in a source file. Use (void) to indicate that a function has
no parameters.
Tugas alpro 3 chapter-2
Overview of C
2.1
C Language Elements
Preprocessor
Directives
preprocessor
directive a
C program line beginning with # that provides an instruction to the preprocessor. preprocessor a system program that modifies a C program
prior to its compilation library a collection of useful functions and symbols that may be
accessed by a program
/*
*
Converts distances from miles to kilometers.
*/
#include
<stdio.h>
/* printf, scanf definitions */
#define
KMS_PER_MILE 1.609
/* conversion constant */
int
main(void)
{
double
miles,
/*
distance in miles kms;
/* equivalent distance in kilometers */
/*
Get the distance in miles. */
printf("Enter
the distance in miles> ");
scanf("%lf",
&miles);
/*
Convert the distance to kilometers. */
kms
= KMS_PER_MILE * miles;
/*
Display the distance in kilometers. */
printf("That
equals %f kilometers.\n", kms);
return
(0);
constant macro a name that is
replaced by a particular constant value before the program is sent to the compiler
comment
text
beginning with /* and ending with */ that provides supplementary information
but is ignored by the preprocessor and compiler.
Syntax Displays for Preprocessor Directives
#include Directive for Defining Identifiers from
Standard Libraries
SYNTAX: #include <standard header file>
EXAPLES: #include
<stdio.h>
#include
<math.h>
INTERPRETATION: #include
directives tell the preprocessor where to find the
meanings of standard identifiers used in the program. These meanings are
collected in files called standard header files. ThMe header
file stdio.h contains information about standard input and output
functions such as scanf and printf. Descriptions of common
mathematical functions are found in the header file math.h .
We will investigate header files associated with other standard libraries in
later chapters.
#define
Directive for Creating Constant Macros
SYNTAX: #define
NAME value
EXAMPLES: #define
MILES_PER_KM 0.62137
#define PI 3.141593
#define MAX_LENGTH 100
INTERPRETATION: The C
preprocessor is notified that it is to replace each use of the identifier
NAME
by value . C program statements cannot
change the value associated with NAME .
Function main
declarations
the
part of a program that tells the compiler the names of memory cells in a program
executable statements program executable statements
program lines that are
converted
to
machine language instructions and executed by the computer
EXAMPLE: int
main(void)
{
printf("Hello
world\n");
return (0);
}
Reserved Words
reserved word a word that has
special meaning in C
Standard Identifiers
standard identifier
a
word having special meaning but one that a programmer may redefine (but redefinition is
not
recommended!)
2.2 Variable Declarations and Data Types
Variable Declarations
variable a name associated
with a memory cell whose value can change variable declarations statements that communicate
to the compiler the names of variables in the program and the kind of
information stored in each variable.
Data Types
data type a set of values
and operations that can be performed on those values.
Data Type
double A
real number has an integral part and a fractional part that
are separated by a decimal point. In
C, the data type double is used to represent
real numbers (for example, 3.14159 , 0.0005 , 150.0 ). You can store a
real number
in a type double variable, perform
the common arithmetic operations (add,
subtract, multiply, and divide), and
compare them.
The ASCII Code
ASCII code a particular code
that specifies the integer representing each char value.
Assignment Statements
assignment
statement an
instruction that stores a value or a computational result in a variable
Input/Output Operations and Functions
input operation an instruction
that copies data from an input device into memory output operation an instruction
that displays information stored in memory input/output function a C function that
performs an input or output operation. function call calling or
activating a function. function argument enclosed in
parentheses
following
the function
name;
provides
information
needed by
the
function
format string in a call to printf, a string of characters enclosed in quotes ("), which specifies the form
of the
output
line
print list in
a call to
printf, the variables or expressions
whose
values
are displayed
placeholder a
symbol
beginning
with % in
a
format string that indicates where to display the output value newline escape sequence
the character sequence \n, which is used
in a format string to terminate an
output
line.
Syntax
Display for printf Function Call
SYNTAX: printf(
format string, print list );
printf( format
string );
EXAMPLES: printf("I
am %d years old, and my gpa is %f\n",
age, gpa);
printf("Enter
the object mass in grams> ");
1. Every C program has preprocessor
directives and a main function. The main
function contains variable
declarations and executable statements.
2. Variable names must begin with a
letter or an underscore (the latter not recommended)
and consist of letters, digits, and
underscore symbols. A reserved
word cannot be used as an identifier.
3. C’s data types enable the compiler
to determine how to store a particular
value in memory and what operations
can be performed on that value.
Three standard data types are int , d ouble , and char . The data type of
each
variable must be declared.
4. The executable statements are
derived from the algorithm and are translated
into machine language. Assignment
statements are used to perform
computations and store results in
memory. Function calls are used to get
data (function scanf ) and to display
values stored in memory (function
printf ).
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